Physical
Strength
Raw muscular power and the ability to exert force.
In a fight: Multiplies weapon damage by 5% per point over 10, and adds a little to the structure of every body part.
10
Endurance
Sustained physical effort and resistance to fatigue.
In a fight: Sets most of the stamina pool and how much stamina comes back each round.
10
Agility
The ability to move the whole body quickly and fluidly.
In a fight: Feeds both offense and defense. It is scaled by the body type's mobility.
10
Dexterity
Control over small, precise movements of the hands.
In a fight: The main offense stat: half of the chance to land a blow comes from it.
10
Constitution
Overall toughness and resistance to injury, illness and poison.
In a fight: The main source of body part structure. Also adds to stamina, pain tolerance and knockout resistance, makes wounds clot faster, and helps you stay conscious through blood loss.
10
Speed
Burst movement and quickness on foot.
In a fight: Adds to initiative and fills the tempo meter that grants extra actions. It is scaled by the body type's mobility.
10
Reflexes
How quickly a character notices a threat and physically responds.
In a fight: The main defense stat, and the larger part of initiative.
10
Mental
Intelligence
Problem-solving, reasoning and the ability to pick up knowledge.
In a fight: Reading the fight on offense: +1 to hit for each round spent fighting the same foe, up to Intelligence − 10.
10
Memory
The ability to retain and recall information.
In a fight: Against a foe you have fought before, you start with part of your read bonus already earned: 5% of it per point of Memory over 10, up to half.
10
Creativity
The capacity for original thinking and improvisation.
In a fight: Makes you unpredictable: lowers the read bonus a foe can build against you by half of Creativity − 10.
10
Perception
Sharpness of the senses and an eye for subtle details.
In a fight: A share of both offense and defense.
10
Willpower
Inner fortitude: staying on task through pain, stress or temptation.
In a fight: The largest part of pain tolerance. Also adds to knockout resistance and the stamina pool.
10
Logic
A systematic, deductive approach to solving problems.
In a fight: Reading the fight on defense: +1 defense for each round spent fighting the same foe, up to Logic − 10.
10
Emotional
Confidence
Belief in one's own abilities and worth.
In a fight: Raises starting nerve by 3 per point over 10, and resists being intimidated.
10
Stress tolerance
How well a character handles fear, anxiety and panic.
In a fight: Shrinks every loss of nerve by 5% per point over 10, and adds to pain tolerance.
10
Empathy
The ability to sense and understand what others are feeling.
In a fight: Resists feints: each point makes an enemy's feint 4% less likely to work.
10
Morale
Courage and fighting spirit when things are going badly.
In a fight: Raises starting nerve by 2 per point over 10.
10
Adaptability
Resilience when circumstances change or the unexpected happens.
In a fight: Shrinks the penalties from injured, broken and crippled body parts by 3% per point over 10, and restores a little nerve every round.
10
Social
Charisma
Overall appeal, charm and force of personality.
In a fight: Powers the Intimidate action, which damages an enemy's nerve.
10
Persuasion
Skill at convincing others and finding deals both sides accept.
In a fight: Powers the Parley action, which can talk a shaken enemy into yielding.
10
Manipulation
The ability to mislead or quietly steer others toward your own goals.
In a fight: Powers the Feint action, which gives +15 to your next attack.
10
Leadership
The ability to inspire and organise others toward a common goal.
In a fight: Powers the Rally action, which restores your allies' nerve.
10
Etiquette
An understanding of social norms, customs and protocol across cultures.
In a fight: Nothing in combat. It is waiting for the world layer: duels, courts and diplomacy.
10