Combat tester
Nettle
AttackerNumbers are structure left.
- Blood
- 29.3 / 43.1 dl
- Stamina
- 67.8 / 69.0
- Pain
- 7.0 / 72.0
- Nerve
- 74.6 / 92.0
Conditions
- Head: Cut
- Torso: Injured
- Right arm: Injured
- Weak
- Bleeding
Penalties: -30 to hit, -20 defense · bleeding 0.7 dl / round
- Weak: Blood is under 70%. −15 to hit and −15 defense, and a chance to pass out every round.
- Bleeding: At least one wound is open and draining blood every round.
Armor
-
Cuirass 95%Torso: all of it.
-
Leather jerkin 100%Torso: all of it.
-
Open helm 99%Head: the bulk of it, ears only.
Skills
-
Blades 0 · Untrained 37 / 100 xp
Learning at 7% until rested · aptitude ×1.00
-
Dodge 0 · Untrained 33 / 100 xp
Learning at 9% until rested · aptitude ×0.92
-
Tactics 0 · Untrained 34 / 100 xp
Learning at 4% until rested · aptitude ×0.88
95% Hit chance · costs 4 stamina
- 95 defender unconscious
Round 26.
What the social actions do
- Feint: Sell a false opening. Manipulation against their Empathy; on a success your next attack gets +15 to hit.
- Intimidate: Break their will to fight. Charisma against their Confidence; on a success they lose 10 nerve, shrunk by their stress tolerance.
- Parley: Talk them down. Only works on an enemy who is Shaken or worse. Persuasion against their Willpower, from a harder base; on a success they yield.
- Rally restores allies' nerve, so it waits for fights with more than two people.
Last action
Nothing yet.
Defender's armor (4 worn)
About this weapon and target
Slashing: Cutting edges. Opens wounds that bleed heavily, and can sever a limb.
Every number here, and the weapon and armor lists, are untuned placeholders that predate the setting.
Kestrel
DefenderNumbers are structure left. Click a part to aim at it.
- Blood
- 42.9 / 73.5 dl
- Stamina
- 52.7 / 52.7
- Pain
- 6.9 / 56.0
- Nerve
- 44.6 / 88.0
Conditions
- Head: Cut
- Torso: Cut
- Left arm: Broken
- Bleeding
- Unconscious
Penalties: -25 to hit, 0 defense · bleeding 1.8 dl / round
- Bleeding: At least one wound is open and draining blood every round.
- Unconscious: Knocked out, passed out from blood loss, or down with a crippled head or torso. Cannot act or defend.
Armor
-
Visored helm 100%Head: all of it.
-
Cuirass 97%Torso: all of it.
-
Mail chausses 100%Legs: the bulk of it, thigh, shin only.
-
Open helm 100%Head: the bulk of it, ears only.
Skills
-
Blades 3 · Apprentice 46 / 400 xp
Learning at 7% until rested · aptitude ×1.24
-
Dodge 0 · Untrained 47 / 100 xp
Learning at 6% until rested · aptitude ×1.24
-
Axes and maces 5 · Journeyman 0 / 600 xp
Rested · aptitude ×0.80
-
Precision 1 · Novice 0 / 200 xp
Rested · aptitude ×0.92
-
Tactics 0 · Untrained 56 / 100 xp
Learning at 4% until rested · aptitude ×1.44