Combat tester

Nettle

Attacker
Leather jerkin, 100% durability Cuirass, 95% durability Open helm, 99% durability Head: Cut, structure 18.6 of 19.0 19 Torso: Injured, structure 33.3 of 47.5 33 Right arm: Injured, structure 14.8 of 25.4 15 Left arm: Healthy, structure 25.4 of 25.4 25 Right leg: Healthy, structure 31.7 of 31.7 32 Left leg: Healthy, structure 31.7 of 31.7 32

Numbers are structure left.

Blood
29.3 / 43.1 dl
Stamina
67.8 / 69.0
Pain
7.0 / 72.0
Nerve
74.6 / 92.0

Conditions

  • Head: Cut
  • Torso: Injured
  • Right arm: Injured
  • Weak
  • Bleeding

Penalties: -30 to hit, -20 defense · bleeding 0.7 dl / round

  • Weak: Blood is under 70%. −15 to hit and −15 defense, and a chance to pass out every round.
  • Bleeding: At least one wound is open and draining blood every round.

Armor

  • Cuirass 95%
    Torso: all of it.
  • Leather jerkin 100%
    Torso: all of it.
  • Open helm 99%
    Head: the bulk of it, ears only.

Skills

  • Blades 0 · Untrained 37 / 100 xp

    Learning at 7% until rested · aptitude ×1.00

  • Dodge 0 · Untrained 33 / 100 xp

    Learning at 9% until rested · aptitude ×0.92

  • Tactics 0 · Untrained 34 / 100 xp

    Learning at 4% until rested · aptitude ×0.88

95% Hit chance · costs 4 stamina

  • 95 defender unconscious

Round 26.

What the social actions do
  • Feint: Sell a false opening. Manipulation against their Empathy; on a success your next attack gets +15 to hit.
  • Intimidate: Break their will to fight. Charisma against their Confidence; on a success they lose 10 nerve, shrunk by their stress tolerance.
  • Parley: Talk them down. Only works on an enemy who is Shaken or worse. Persuasion against their Willpower, from a harder base; on a success they yield.
  • Rally restores allies' nerve, so it waits for fights with more than two people.

Last action

Nothing yet.

Defender's armor (4 worn)
About this weapon and target

Slashing: Cutting edges. Opens wounds that bleed heavily, and can sever a limb.

Every number here, and the weapon and armor lists, are untuned placeholders that predate the setting.

Kestrel

Defender
Mail chausses, 100% durability Visored helm, 100% durability Cuirass, 97% durability Open helm, 100% durability Aim at torso Aim at head, ears Aim at head Aim at head, mouth jaw Aim at head, eyes Aim at head, nose Aim at torso, chest Aim at torso, abdomen Aim at right arm, upper arm Aim at left arm, upper arm Aim at right arm, forearm Aim at left arm, forearm Aim at right arm, hand Aim at left arm, hand Aim at right leg, thigh Aim at left leg, thigh Aim at right leg, shin Aim at left leg, shin Aim at right leg, foot Aim at left leg, foot Head: Cut, structure 27.8 of 27.8 28 Torso: Cut, structure 52.5 of 69.4 53 Right arm: Healthy, structure 37.0 of 37.0 37 Left arm: Broken, structure 17.0 of 37.0 17 Right leg: Healthy, structure 46.3 of 46.3 46 Left leg: Healthy, structure 46.3 of 46.3 46

Numbers are structure left. Click a part to aim at it.

Blood
42.9 / 73.5 dl
Stamina
52.7 / 52.7
Pain
6.9 / 56.0
Nerve
44.6 / 88.0

Conditions

  • Head: Cut
  • Torso: Cut
  • Left arm: Broken
  • Bleeding
  • Unconscious

Penalties: -25 to hit, 0 defense · bleeding 1.8 dl / round

  • Bleeding: At least one wound is open and draining blood every round.
  • Unconscious: Knocked out, passed out from blood loss, or down with a crippled head or torso. Cannot act or defend.

Armor

  • Visored helm 100%
    Head: all of it.
  • Cuirass 97%
    Torso: all of it.
  • Mail chausses 100%
    Legs: the bulk of it, thigh, shin only.
  • Open helm 100%
    Head: the bulk of it, ears only.

Skills

  • Blades 3 · Apprentice 46 / 400 xp

    Learning at 7% until rested · aptitude ×1.24

  • Dodge 0 · Untrained 47 / 100 xp

    Learning at 6% until rested · aptitude ×1.24

  • Axes and maces 5 · Journeyman 0 / 600 xp

    Rested · aptitude ×0.80

  • Precision 1 · Novice 0 / 200 xp

    Rested · aptitude ×0.92

  • Tactics 0 · Untrained 56 / 100 xp

    Learning at 4% until rested · aptitude ×1.44